Brickvania
A mashup of brick breaking gameplay meets Metroidvania style map and progression.
Code available on GitHub for those who want to learn how it works.
You can find me in the Godot Classroom Discord server: https://discord.gg/vmUKMXXr
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | ThePathfindersCodex |
Genre | Puzzle |
Made with | Godot |
Tags | brick-breaker, Metroidvania |
Average session | About an hour |
Comments
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this game sure makes you wanna curse.
I am in room 4 and hitting that damn re block on the top right takes eons of waiting and hoping for good luck, even when the ball rarely travels towards that corner, it jsut hits some edges there and flies elsewhere again...
I really aint the patience to wait that out
Thanks for the feedback! Room 4? You aint gonna like some of higher rooms either, hehehe.
Yeah, there are some physics and balance issues especially when trying to get the last brick in a room and the ball decides it wants to go horizontal. I've gotten pretty good at hitting the ball with the corner of the paddle to get it to go where i want it, but even that is tough. It gets a little easier once you can equip the Splitball activated powerup.